​OSRS: Best Minigames For Training Skills

Sep-28-2023 PST Category: runescape

The accompanying minigames are definitely worth the effort in Old School RuneScape, as they give XP and other important rewards.


A lot of contemporary geek culture is pervaded with nostalgia. As such, it's not really surprising that Jagex's Old School RuneScape, a retro version of RuneScape 3, maintains a functioning base of the two players and content creators. OSRS sets players loose in Gielinor as they train their skills to open new areas, quests, and items. En route, they'll slay dragons, track down lost cats, and adventure into the dangerous God Wars Prison.


Old School RuneScape's various minigames let players have some time off from saving the world or crushing out skills. The experiences offered are diverse, from battling other players to conveying food to distant gnomes inside a restricted time. The minigames are unquestionably not a waste of effort, as many offer XP rewards that can outstrip the usual methods, notwithstanding special and significant items.


Temple Trekking (Various)


The swampiest of Gielinor's numerous regions, Morytania is home to vampires, werewolves, and giant snails. Small miracle, then, that NPC travelers will remunerate the player for escorting them through this dangerous land. Following the finish of the "In Help of the Myreque" quest, the Temple Trekking minigame sees players fearless monster encounters and puzzles as they guide NPCs to the safe shelter of the Paterdomus Temple.


As well as further developing their combat stats by vanquishing their foes, players can get Readiness, Firemaking, Fishing, Mining, Woodcutting, or Slayer experience as a prize for finishing their expeditions. Albeit the XP each hour is not especially high, the movement offers a difference in pace from mining ores or making lines of fires through Varrock.


Fishing Trawler (Fishing)


Famously played in World 315 and setting sail from Port Khazard, Chief Murphy's Fishing Trawler is not for those without their sea legs. Players work agreeably to assist the trawler with clearing its path through the uneven seas of Gielinor.


Despite its fishy focus, players can acquire insight into several unique skills. Whether gamers choose to prepare their Woodcutting by taking a hatchet to a tentacled beastie, get better at Creating by fixing the nets, or work on their Construction by connecting holes in the cracked ship, they'll get back to port and get their rewards: the catch of the day, Fishing XP, and perhaps an interesting piece of the fisherman's outfit.


Tears of Guthix (Various)


The training styles of OSRS's 23 skills can contrast drastically, implying that gamers are probably going to partake in some skills more than others. These subjectively less charming skills can stay at low levels for disinterested players — unless they visit the Tears of Guthix minigame.


Situated in Lumbridge Swamp, Tears of Guthix rewards players with experience in their lowest skill. This makes the game unsuitable for some record builds, however, ordinary players can gather mystical fluid to prepare the skills they'd rather forget. The minigame requires the fulfillment of a short quest ("Tears of Guthix") and must be finished one time each week (moreover, players must have procured something like 100,000 XP or 1 quest point since last finishing the game).


Pyramid Plunder (Thieving)


As any self-respecting treasure tracker knows, the line between antiquarianism and grave burglarizing is vanishingly flimsy. Learner thieves who are fed up with stealing from stalls or picking pockets can take an enchanted floor covering to Sophanem, somewhere down in the scorching Kharidian Desert. From that point, they'll enter the Jalsavrah Pyramid, overcoming traps and furious mummies as a trade-off for a magnificent Thieving encounter — as well as an opportunity at the Pharoah's Scepter, an important magical transport thing.


Gamers searching for a pharaonic payout gather in World 493. Notwithstanding, any future Indiana Joneses should intend to finish the "Icthlarin's Little Partner" and "Contact" quests first, giving easy access to Sophanem and to a close by bank.


Volcanic Mine (Mining)


That the Volcanic Mine offers amazing experience rates is evident. It also gives players the opportunity to purchase items from Froze Pete's Mineral Shop by spending points procured while overcoming the emitting well of lava.


However, the reality remains that accessing the Volcanic Scaled Down minigame can be an errand. As well as expecting somewhere around 50 Mining, adventurers should have gotten 150 Kudos from the Varrock Museum and assisted with revamping the Museum Camp on Fossil Island. Indeed, even in the wake of opening the mine, 30 numelites (Fossil Island-specific money) should be spent to start the game. This means that the Volcanic Mine is suitable for devoted diggers as it were.


Giant's Foundry (Smithing)


Smithing is truly profitable at significant levels, yet training can feel agonizing. To be sure, Jagex obviously recognizes the tedious idea of smelting ores and pounding bars, as the skill was vigorously revised in RuneScape 3. Old School, then again, retains the slightly inconvenient system that was first executed a while back.


Opened following the consummation of the "Sleeping Giants" quest, the Giant's Foundry minigame is tasked with making massive weapons for a cordial giant, Kovac. As well as acquiring Smithing experience, gamers can procure special items and apparel to assist with the skill, including the Twofold Ammunition Mold.


Mahogany Homes (Construction)


Construction allows players to assemble enormous homes brimming with useful hardware, as advantageous magical transport options and storage systems. These are especially helpful for ironmen and other restricted accounts. Adventurers transform their residence from a wooden shack to a party castle as they progress. Notwithstanding, Construction has a standing as an arduous skill to prepare.


The Mahogany Homes minigame (at first based in Falador) lets players take on various contracts to redesign NPC homes around Gielinor, from Varrock to Hosidius. Contracted builders are compensated with experience and points to purchase Construction-related items — also a pleasant cup of tea.


Tithe Farm (Farming)


A decent standing can prove to be useful — players with 100 percent Hosidius favor can access Tithe Farm, a Farming minigame situated toward the south of the mainland of Zeah. Adventurers enter the massive greenhouse of Farmer Gricoller and participate in broadened seed planting and harvesting sessions. It may not sound like pulse-beating activity (but to fans of farming games), it's a much-needed reprieve from strolling most of the way across the guide just to track down a fix of dead crops.


The minigame's 100 percent favor prerequisite, combined with the way that it requires somewhere around 34 Farming and several quests, means that players should attempt to open it. Nonetheless, when they do, Tithe Farm offers extraordinary XP rates, as well as points that can be used to purchase various useful Farming items.


Guardians of the Rift (Runecrafting)


Runes are an essential piece of training Enchantment, however, numerous players like to get them rather than making the runes themselves. This is understandable, as Runecrafting, which is prepared by mining rune essence and afterward taking it to various enchanted altars, can be a tedious skill to prepare. Nonetheless, procuring potential at undeniable levels is a decent impetus.


Opened following the fruition of the "Temple of the Eye" quest, Guardians of the Rift is a group-based minigame during which players assist the Incomparable Gatekeeper by making rune-based guardians and barriers. They can also energize the Gatekeeper by saturating him with essence, better permitting him to survive the attacks of abyssal creatures. Like the Runecrafting skill, the minigame involves both Mining and Runecrafting yet offers a unique setting for both and rewards players with rewards and XP subject to a player's level.


Pest Control (Combat)


Accessed by taking a boat from Port Sarim, Pest Control is a combat-focused minigame that pits a group of players against monsters attacking the world through portals. Adventurers must cooperate to repulse the invaders, destroy the portals, and protect an NPC Void Knight from adversary attacks. Pest Control provides a fantastic objective-focused climate where to prepare for Assault, Strength, Defense, Ran, and Enchantment.


Pest Control regularly played on World 344, also offers great rewards. Players can spend the points they procure on extra experience or on a scope of defensive layer, weapons, and supplies. It should be noted, notwithstanding, that a base combat level of 40 is expected to play the minigame, making it inaccessible to new players.


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